Is there a weapon stat chart for Project Nevada and/or WMX? Hey, was wondering if anyone has a link for a weapons stat chart for Project Nevada or Weapons Mods Expanded? I was wondering if either mod adds weapons which outclass the best sniper/assault rifles and melee weapons of NV and therefore should be pursued rather than stock weapons. X Project Nevada - Cyberware.esp X Project Nevada - Extra Options.esm X WeaponModsExpanded.esp X WMX-DLCMerged.esp Accurate This Machine.esp FalloutNVlang.esp X Project Nevada - WMX.esp Project Nevada - All DLC.esp Project Nevada - Rebalance Complete.esp Project Nevada - Cyberware Additions.esp X PNWMX.esp.
Project Nevada Wmx
- 1 1 DeadMoney.esm
- 3 3 OldWorldBlues.esm
- 5 5 GunRunnersArsenal.esm
- 7 7 MercenaryPack.esm
- 9 9 CaravanPack.esm
- 11 b Interior Lighting Overhaul - Core.esm
- 13 d Run the Lucky 38.esm
- 15 f NVInteriors_Core.esm
- 17 11 Tales from the Burning Sands.esm
- 19 13 Sortomatic.esm
- 21 15 Gomorrah Redesigned v2.esp
- 23 17 MoonQuest.esm
- 25 19 NVWillow.esp
- 27 1b Uncut Road to Legate's Camp.esm
- 29 1d Casa Madrid Redesigned.esp
- 31 1f JIP Selective-Fire.esm
- 33 21 CCO - Classic Perks.esm
- 35 23 Project Nevada - Equipment.esm
- 37 25 D.E.I.M.O.S..esm
- 39 27 NSkies URWLified.esm
- 41 29 Ambient Temperature.esm
- YUP - NPC Fixes (Base Game + All DLC).esp
- 44 2c New Vegas Uncut.esp
- 46 2e Armor Replacer Child NPC Fix.esp
- 48 30 DarNifiedUINV.esp
- 50 32 JIP Companions Command & Control.esp
- 52 34 The Mod Configuration Menu.esp
- Pip-Boy Light - Vanilla.esp
- 55 37 CASM with MCM.esp
- 57 39 Sortomatic_for_House_of_the_Chef.esp
- 58 3a EVE FNV - ALL DLC.esp
- 60 3c WeaponModsExpanded.esp
- 62 3e JSawyer Ultimate.esp
- 64 40 WMX-DLCMerged.esp
- 66 42 Unofficial Patch Plus.esp
- 68 44 TrooperOverhaul-Dragbody.esp
- 70 46 ADAM Complete.esp
- 72 48 Interior Lighting Overhaul - Merged.esp
- 74 4a CCO - Perk Rebalance.esp
- 76 4c Powered Power Armor.esp
- 77 4d Dog_City3.esp
- 79 4f TMCOTT - Restored.esp
- 81 51 Project Nevada - All DLC.esp
- YUP-WMX Patch.esp
- 83 53 Improved Sound FX - WMX - Merged Major DLCs.esp
- 85 55 Project Nevada - WMX.esp
- 87 57 Project Nevada - EVE All DLC.esp
- 89 59 MojaveExtended60.esp
- 91 5b Delay MoonQuest.esp
- 93 5d OWB-Path Lights.esp
- Roberts_NewVegas.esp
- 95 5f MiscItemIconsNV.esp
- 97 61 Pipboy2501.esp
- 99 63 Better Burned Man.esp
- JSawyer Ultimate - NVR3 Patch.esp
- YUP-Spice of Life Patch.esp
- GRA-WRP-Patch-Two_Unofficial.esp
- 102 66 dD - Enhanced Blood Main NV.esp
- NoCazadorPoison.esp
- 104 68 Holster.esp
- YUP - CCO Compatibility.esp
- 106 6a Interior Lighting Overhaul - Ultimate Edition.esp
- 107 6b tmzLODadditions.esp
- 109 6d Merged Patch.esp
Las Vegas Monthly Temperature Chart
I'm just now getting back into Fallout modding after a year or two of playing other games, anyway. I'm trying Tale of Two Wastelands for the first time want to use some mods I can't live without. I believe I got TTW, PN, EVE and WMX all working, I just need to get them working together. I'm out of Vault 101, and added one of my favorite weapon to my inventory, AER14 Laser Rifle, Naw PN gives this gun some nice features, while EVE, gives irons sight and sexy effect, I got these mods working togther alright, but if I try to install mods from say WMX, the weapon gives me an error and just shows up as red missing item. I was wondering if I need a patch or load order to fix this, I can't seem to find a the right patch.